Knights of Pen and Paper +1 Deluxier Edition Review Nintendo Life

Review: Knights of Pen and Paper +1 Deluxier Edition (Switch)

Boot information technology old-school.

The Concluding Grade

1up

i-Upward Mushroom for...
Great premise; hilarious plot, sharp and accessible RPG gameplay; touch support

1up

Poison Mushroom for...
A handful of small programming rough spots; touch back up incomplete; non much new here if yous've already played the game

In this reviewer's hometown, there is a local comic volume store where, on whatever given Saturday, a group gathers at a table about the back of the store. They're more often than not men in their thirties, with minatures and character sheets and 20-sided die strewn about. And yes, they play Dungeons and Dragons. Knights of Pen and Paper +1 Deluxier Edition aims to capture a bit of the feel of that game master-led experience… with some wild twists.

The game, which retails on Switch for $fourteen.99, is a definitive edition of a five-plus twelvemonth-erstwhile plow-based RPG. The original Knights of Pen and Paper released dorsum in 2012 on mobile, and has since seen diverse updates and re-releases on PC and now consoles. The game has also spawned two sequels, Knights of Pen and Newspaper two and Galaxy of Pen and Paper, although there are no official plans to bring those to Switch. The +1 Deluxier Edition contains the original game and several other additions. The biggest of these is the Haunted Autumn expansion pack, which adds a new quest line likewise as a witch class.

So, a cursory primer: this game puts players at the table of a pen and paper RPG, with a bandage of up to v characters, each with their own personal abilities. After suiting up each character with a job form— it's the usual warrior/mage/rogue/etc. business organization hither— it's off to a fantasy world where the game master plans your fate. Except you are the game master, at to the lowest degree to a degree. That is, you get to select what quest you take on next. Non just that, but in some cases you even get to determine how many enemies y'all face up or even how powerful those enemies are (you're rewarded for larger swarms or more than unsafe foes with more experience and loot). It is a clever twist on the formula that becomes especially interesting in the centre-to-late game.

Beyond that, if y'all're expecting the trappings of a traditional turn-based RPG, y'all'll detect them. Experience points, equipment, inns, and leveling up are all here. So are some of the familiar tropes of an RPG… but that's where things outset to become wild. Because information technology's clear the programmer not simply loves RPGs, but loves making fun of them. Characters in the game will frequently skewer RPG traditions or openly question the game master'due south decisions, all while musing absently about life. In that location is too a pretty meaning meta aspect to the game, although information technology's best to say niggling well-nigh that here.

Presentation-wise, Knights of Pen and Paper is quintessential sometime-school. The graphics are meant to emulate (with a piddling polish) an 8-scrap gaming feel, along with a soundtrack that is as '80s video game as it gets. It's a fleck reminiscent of the NES era, but the better comparing might exist the age of 1980s and early 1990s PC games. Information technology's hard not to walk through these quests and non see a hint of Sierra games in at that place somewhere.

Every bit someone who played through the original game on mobile, I can't help but view the Switch experience as it compares to the game'southward first platform. On the positive side, the Switch is a solid platform to play the game, both on TV and in tablet style. The latter has an additional advantage: touchscreen capability. The game actually supports touch, which totally makes sense for a plough-based RPG. Unfortunately— and surprisingly— there are a handful of actions that do non appear to be accessible via bear upon, forcing players to reach for buttons. Perhaps a future patch will remedy that, but for now, it's a piddling incomplete.

Also unfortunately, and also not surprisingly, there are a couple of rough spots in the programming. Although the game generally runs smoothen, in a couple of cutscenes there were odd pauses, dialogue bubbles that skipped alee besides fast, or characters who momentarily disappeared. These were rare occurrences, and I'chiliad hopeful they'll be remedied by a patch (this review involved a pre-release version of the game), but at press fourth dimension they are even so issues.

Overall, Knights of Pen and Paper +1 Deluxier Edition is a quality addition to the e'er-growing Switch library, and really exemplifies what makes the eShop so awesome. If you've played the core game or its expansions on other systems, y'all may not find enough compelling about the Switch version to warrant another purchase, especially since competent portable versions have been out for years. If, nevertheless, y'all oasis't experienced the game and yous're looking to add some RPGing to your Switch library, this is definitely worth a await.


Nintendojo was provided a re-create of this game for review by a third political party, though that does not affect our recommendation. For every review, Nintendojo uses a standard criteria.

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Source: https://www.nintendojo.com/reviews/review-knights-of-pen-and-paper-1-deluxier-edition-switch

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